<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Void Protocol Devlog - itch.io</title><link>https://badders.itch.io/void-protocol</link><description>A Real-Time Strategy Game</description><item><guid>https://badders.itch.io/void-protocol/devlog/1480885/void-protocol-dev-blog-031</guid><title>Void Protocol - Dev Blog 03.1</title><link>https://badders.itch.io/void-protocol/devlog/1480885/void-protocol-dev-blog-031</link><pubDate>Sun, 05 Apr 2026 16:53:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I had shader issues with the last build which resulted in Unity crashing during the build process, turns out that I shouldn&#039;t have added the water shader to the graphics render pipeline as it&#039;s alread...</p>]]></description></item><item><guid>https://badders.itch.io/void-protocol/devlog/1480849/void-protocol-dev-blog-03</guid><title>Void Protocol - Dev Blog 03</title><link>https://badders.itch.io/void-protocol/devlog/1480849/void-protocol-dev-blog-03</link><pubDate>Sun, 05 Apr 2026 16:05:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2NTI4MDQ1LnBuZw==/400x224%23c/CstTHG.png" class="post_image"/><p>In this update I&#039;ve added: Unit footsteps! Proper culling for the water for the fog-of-war Enemy bases now have turrets to make them harder to defeat Water now looks a little bit more like water Map s...</p>]]></description></item><item><guid>https://badders.itch.io/void-protocol/devlog/1478990/void-protocol-dev-blog-02</guid><title>Void Protocol - Dev Blog 02</title><link>https://badders.itch.io/void-protocol/devlog/1478990/void-protocol-dev-blog-02</link><pubDate>Fri, 03 Apr 2026 14:05:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The save system has now been implemented; it&#039;s an end of round system which i thought would be much simpler to understand, it was. The save file location on Windows is %AppData%\..\LocalLow\[CompanyNa...</p>]]></description></item><item><guid>https://badders.itch.io/void-protocol/devlog/1478972/void-protocol-dev-blog-01</guid><title>Void Protocol - Dev Blog 01</title><link>https://badders.itch.io/void-protocol/devlog/1478972/void-protocol-dev-blog-01</link><pubDate>Fri, 03 Apr 2026 13:39:46 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2NDkwOTkyLnBuZw==/400x224%23c/l4nZy9.png" class="post_image"/><p>Hello, I&#039;m Badders and this is my first blog post for Void Protocol. This is a passion project to attempt to recreate the engaging game-play of titles such as &#039;command and conquer&#039; and &#039;star craft&#039;. A...</p>]]></description></item></channel></rss>