Void Protocol - Dev Blog 03


In this update I've added:

  • Unit footsteps!
  • Proper culling for the water for the fog-of-war
  • Enemy bases now have turrets to make them harder to defeat
  • Water now looks a little bit more like water
  • Map scale increase
  • Fixed Unit behavior bug where the player Units would lock onto an Enemy and not allow movement
  • General Landscape improvements
  • Additional landscape choices in the game generation stage
  • Probably more that I've forgotten to add... 

Files

VoidProtocol-RTS-V0.5.rar 54 MB
6 hours ago

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