Void Protocol - Dev Blog 03
Void Protocol » Devlog






In this update I've added:
- Unit footsteps!
- Proper culling for the water for the fog-of-war
- Enemy bases now have turrets to make them harder to defeat
- Water now looks a little bit more like water
- Map scale increase
- Fixed Unit behavior bug where the player Units would lock onto an Enemy and not allow movement
- General Landscape improvements
- Additional landscape choices in the game generation stage
- Probably more that I've forgotten to add...
Files
VoidProtocol-RTS-V0.5.rar 54 MB
6 hours ago
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Void Protocol
A Real-Time Strategy Game
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