Void Protocol - Dev Blog 03.1
Void Protocol » Devlog
I had shader issues with the last build which resulted in Unity crashing during the build process, turns out that I shouldn't have added the water shader to the graphics render pipeline as it's already in memory. The fun of game creation eh?
i.e. footsteps are now fixed.
Files
VoidProtocol-RTS-V0.5.1.rar 54 MB
9 hours ago
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Void Protocol
A Real-Time Strategy Game
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