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Void Protocol

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Devlog

  • Void Protocol - Dev Blog 03.1
    April 05, 2026 by Badders#fixed, #rts
    I had shader issues with the last build which resulted in Unity crashing during the build process, turns out that I shouldn't have added the water shader to the graphics render pipeline as it's alread... Continue reading
  • Void Protocol - Dev Blog 03
    April 05, 2026 by Badders#water shader, #footsteps, #RTS, #improvements
    In this update I've added: Unit footsteps! Proper culling for the water for the fog-of-war Enemy bases now have turrets to make them harder to defeat Water now looks a little bit more like water Map s... Continue reading
  • Void Protocol - Dev Blog 02
    April 03, 2026 by Badders#Save game, #UI icons, #Update 02
    The save system has now been implemented; it's an end of round system which i thought would be much simpler to understand, it was. The save file location on Windows is %AppData%\..\LocalLow\[CompanyNa... Continue reading
  • Void Protocol - Dev Blog 01
    April 03, 2026 by Badders#RTS, #customizable maps, #save system
    Hello, I'm Badders and this is my first blog post for Void Protocol. This is a passion project to attempt to recreate the engaging game-play of titles such as 'command and conquer' and 'star craft'. A... Continue reading
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Updated 7 hours ago