Void Protocol - Dev Blog 05
Void Protocol » Devlog


Hello, it's been a while since I updated this game (I've other projects on the go, as we all do).
This update which isn't dramatic on the surface, means a lot to me... I've started creating 3D models instead of using Unity primitives for the assets. This will take some time and I will iterate through the process, aiming for a nice amount of detail that feels right for the scene. My plan is to work through all of the available buildings and vehicle types, creating basic models for each, then see how I feel, this is the way. Then at some point in the not to distant future... IK animation for the controlled player components is also on my RoadMap.
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Void Protocol
A Real-Time Strategy Game
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